Human proportioned character, not cartoony/stylized
Any theme (ie, sci-fi, fantasy, etc)
examples:
Warcraft, Half Life, Call of Duty, Fallout, Borderlands
examples of what we're NOT looking for:
Summer Camp, Psychonauts, Castle Crashers, Mario
4000 tris
2500 tris lod1
1000 tris lod2
512x512 diffuse
512x512 specular (optional)
Rendered in real-time only, no Mental Ray: UDK, Vision, Marmoset, NintendoWare, Maya viewport
Due date: November 8th - 12th
DE 3D Challenge
Monday, October 18, 2010
Thursday, August 19, 2010
Medieval Weapon: Claw and buckler
I'm not sure where the idea came from....but there it is.
I do try to mix material whenever I model, I chose something other than metal for the blades. I had something like "crystal ice thingy that shines" in mind. I think it made the texture of the weapon and shield in general a little more interesting, like panting in the light reflections and shadows. Feel free to comment and criticize, I am sure there is always room for improvement.
I do try to mix material whenever I model, I chose something other than metal for the blades. I had something like "crystal ice thingy that shines" in mind. I think it made the texture of the weapon and shield in general a little more interesting, like panting in the light reflections and shadows. Feel free to comment and criticize, I am sure there is always room for improvement.
Monday, August 16, 2010
knife/axe
Sunday, August 1, 2010
3D Mini Challenge: Medieval Weapon
Medieval Weapon
500 Tris
256x256 diffuse texture, optional alpha
Rendered from viewport or a game engine (UDK), no mental ray
Due August 16th, 2010
500 Tris
256x256 diffuse texture, optional alpha
Rendered from viewport or a game engine (UDK), no mental ray
Due August 16th, 2010
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